ARMOR 
TETRADIUM ARMOR The finest of the fine. Nothing even comes close to the superdense tetradium matrix. Forged into a strong tetrahedral molecular structure and supersaturated with prions from a quasistar, this armor withstands all blasts diffusing it to an energy conduit collection system. Remarkable for its light nature in spite of its density, this armor supercedes any made of cortosis ore. Very few individuals sport this armor. To date, a rare 7 people. The expense is such that if you have a few planets to deal off or multibillion prospects, Chuvay may even listen to you. You will be genetically marked as this armor in the wrong hands could prove disastrous. Time and duration of manufacture borders on a fast 6 months up to a year depending on who and what is to be armored. 
MANDALORIAN ARMOR Mandalorian armor is crafted of a high tempered Mandalorian steel. It is capable of withstanding and deflecting most blasts even from a close range. Depending on the concusive and heat force of the blast, the damages to internal organs are minimized. Self contained environmental ability is the hallmark of this armor. The majority of complete armored suits are relics from the lost Mandalorian civilization. Some have been rebuilt. Expense depends on the quality and age of the armor requested. 
ACTINO-MYOSINIC COMPLEX EXOARMOR Actino-Mysosinic armor enhances the strength externally of any organism it is fitted to. Light and easily formated, it is favored by workers of shipyards and packing industry. Others use it under their deflection armor for enhancment on missions. Crafted of titanium interlocking microunits, this system emulates the internal dynamics on an external aspect. Chitonized exoskeletal creatures may also benefit from this unit type although direct contact with internal cellular energy powers it best. Cost is fractional and affordable. Maintainance is required. CORTOSIS ARMOR A fine armor crafted of synthetic corusca gems originally mined from the inner layers of the Gavin gas giant star. Crystalline in nature, this armor is able to withstand most energy blasts but is prone to cracking in sonic resonating chambers. It is somewhat brittle when worn, restricting and cumbersome. Most wear plates of cortosis over protective clothing. This armor is manufactured at an off facility from Gentech. Cost is negotiable depending on the work involved. Individual corusca gems can be synthesized or obtained in original form. Interview with buyer is mandatory. 
PLASTEEL ARMOR This common armor can be obtained anywhere. Gentech may get it for you but there are better applications to which Gentech is adept. So in other words, don't waste my time. CLONES 

Cloning is one of Gentechs specialties. Deep within hidden vaults is the vast cryostorage of every beings dna that Chuvay has had contact with. Some include engrams encoded in a holomatrix. The procedure is arduous and precise. The percent postclone madness is 0.012% To date Sith Labs holds the market in cloning technique. Seminars are occasionally avialable at the Seinar institute by Chuvay on new techniques. CYBORGS 


An intense and ever changing science. Cyborgs of all types are manufactured directly in the Sith Labs. Some with organic overlays and complex neural nets are made to mesh with the populace. Current experimentation includes 36 THX units. The word is out on their availabilty as they are prototype forms. DEFENSE AND SECURITY MEDICATIONS AND MNIOTICS SHIPDRIVES QUANTUM WORKS WEAPONS Blastech DH-17 Blaster Pistol Optimum range 30 meters, Maximum range 120 meters 500 shots per gas chamber Penetrates stormtrooper armor and low level force fields Limited by the heat it generates if modified from semiautomatic to full automatic BlasTech E-11 Blaster Rifle Optimum range 100 meters, Maximum range 300 meters 100 shots per gas chamber mounted on the side Cooling coils prevent heat damage Set power levels from stun to full blast SoroSuub Heavy Tracker 16 Merr-Sonn G8 BlasTech A280 BlasTech DL-44 Heavy Blaster Pistol Optimum range 25 meters, Maximum range 50 meters BlasTech E-11 Blaster Rifle 25 shots per power pack Grip quivers when 5 shots are left alerting the user Quick release expels power pack for easy reloading Merr-Sonn Flash 4 Merr-Sonn Power 5 All the above available with modifications in galvenned circuitry, cooling systems, optics, tracking, crystal modification and more. XENOMORPHS |